Showing posts with label sickjuju. Show all posts
Showing posts with label sickjuju. Show all posts

Friday, 4 November 2016

Macaho - character development!


Macaho is a free spirit, she is always running around getting the most out of life. She has never had true sight but can see though her enhanced perception of vibrations and hearing.
When angered she is a force to be reckoned with and like a fire she can be consumed in rage until there is little fuel left. The symbol on her chest is an eye with a cross though it, this is representative of how one can see more than with there eyes.

I hope you like my first designed character concept for the Sick Juju tribe! The idea and concept originated in my shape and form exercise. With the design in mind I sketched out some poses and ideas to flesh out the character. 

Thank you for staying tuned to the Sick Juju updates! If you have any questions please feel free to email me at SickJujuu@gmail.com
I have more designs and concepts to come and I shall keep you posted!

Monday, 31 October 2016

Contextual studies in character design!

Hello, after a short break for halloween I have returned to continue showcasing the progress of my development :) Currently at newcastle college we have began a unit called contextual studies. This unit seeks to involve my class in an investigation into the style of character designed in the 1920s, 1950s, 1960s, 1970s, 1980s, 1990s and present day.

As an aspiring animator and illustrator I am excited to develop character designs following these parameters. In the animation industry it is important to constantly develop character designs keeping in mind style, form, audience and influence. In order to demonstrate I understand these styles I am required to showcase a character design in each of the era styles mentioned. 

Over my short break for halloween I spent a lot of time drawing out character designs and performing idea generation exercises in order to identify and conceptualise character designs for this unit. One such exercise was a shape breakdown experiment:

This exercise was designed to help me develop analytical skills in order to assist in the approach of character development. In the first part of my experiment I Identified key shapes that made up the 'formula' of a character design, this process helped me breakdown the characters in order to better understand a complicated image is in its basic form. Reversing this process I created poses using reference in various forms in order to serve as a starting point for different character experiments.
Using the body forms as a starting point I created a series of idea sketches with a mood board for reference in order generate potential character concepts that i can further with development.

The next stage in my process is taking 1 or two of these characters further in development, I will keep you posted in the mean time! Any pointers for my design process ? Interested in having a chat? Email me at Sickjujuu@gmail.com

Monday, 26 September 2016

Visual effects unit - Inspiration


To begin my second year on my level 3 animation, games and visual effects course, I shall be developing my skills in visual effects by experimenting with new techniques. The techniques I am keen to experiment with are image manipulation and compositing.

I plan to experiment in 2 main areas in order to better understand these new techniques. For my first experiment I would like to use compisiting techniques but in an animation setting. I shall be creating animated assets, that i will composite together with footage to create a scene. This idea and concept was inspired by Cartoon networks's show 'The amazing world of gum-ball'. This show uses a combination of elements from 2d and 3d animation with footage to create a unique and popular style.


For my second experiment I shall be compositing footage with pictures to create a believable and realistic scene fit for a movie. I would like to experiment with lighting and colour effects to understand the effect it has on the clip as a whole. I am also keen to experiment with special effects in order to improve the quality of the clip. The inspiration for this concept was various movies and creations by Studio Blur and Atomic fiction.



So i hope you look forward to seeing how my experiments turn out! I will be keeping you posted! Are you a fan of visual effects? Feel free to share any tips or tricks that i can use to improve my skills! :)

Tuesday, 20 September 2016

Hello and welcome!


Welcome to Sick Juju !

My name is Jacob Kennedy, I am a full time student in my second year of level 3 animation, games and VFX at Newcastle college. Sick Juju is the pseudonym I have created to represent the productions which shall be displayed throughout my blog. But first in order to help you understand my work, I would like you to take the time to hear more about myself.

When creating my pseudonym, I wanted to assume an identity that was personal to myself and represented my desires and interests. The inspiration for the name came from my interest in tribal culture. 'Juju' in African culture is their way of representing the karmic system found in modern Buddhism. If you do good things, you receive good Juju and so forth. The word 'Sick' was derived from modern slang meaning good or cool, creating the rough translation of my blog to mean 'Good karma' or as i prefer to view it as 'Fun times'.

When creating artwork my biggest influences are from artists such as: Bros-mindZeroFriendsTony RiffZinkase & Mcbess. favour the styles of these artists because I value their use of bold and bright block colours coupled with their unique art style to create interesting prints with personality. When creating artwork I am always sure to seek influence from at least one of these artists to help experiment and develop my own style.

One of the things I most enjoy when creating artwork is the opportunity to add life and personality through animation. Big influences and motivators to my animation comes from artists such as: Jerry Liu StudiosPictoplasma & Henrique barone. Each artist inspires me with their own individual merit, Jerrys liu's use of secondary motion create characters with a more personal feeling. Pictoplasma pushes the boundaries of their style through exaggerating features to create interesting motion. And Henrique barone's process of animation allows for a fluid motion that is visually appealing.

In my next year of animation at Newcastle college I shall be given the opportunity to utilize the software 'Cinema 4D' to develop and experiment in 3D. I am keen to experiment with cinema 4D due to inspiration from the 3D modelers: Rik OostenbroekJustin Maller & Beeple (Crap). These artists demonstrate how the software can be manipulated to create unique abstract artwork that transcend visions that 2D artwork can portray.

Over the course of the year I seek to fill this blog with my journey as a designer, with every journey it is important to understand what I am aiming for. When starting Newcastle college 2 years ago I was interested in improving my illustrations and joining the games design community in the work-space. As I have developed as a person and animator, my ideas, visions and directions have changed. I am currently interested in improving my skills as an animator and illustrator, I am keen to experiment with games design, but I mainly want to focus on animation skills and preparing myself for the workplace. 

Thank you for taking the time to get to know myself and this blog better, I hope you will stick around to investigate my journey in the future.